Breaking News

How 3D Game Rendering Works: Vertex Processing

In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear algebra, matrices, and trigonometry -- oh yeah!

Read Entire ArticleRead Comments



No comments

Note: only a member of this blog may post a comment.